Falcon BMS, DCS, and organized weekly sorties with people who want to help you get airborne.
UOAF is a long-running combat flight sim community built around one simple idea: make serious flying approachable. Join the Discord, use the new-player guide, and get pointed toward a Monday training night, Friday pickup session, Saturday BMS event, or Sunday DCS flight.
Every week we plan, brief, fly, and debrief organized missions in Falcon BMS while steadily expanding our DCS activity and keeping room for pickup nights, experiments, and cross-sim flying. We built the Codex so new and returning players have a clear path into the community instead of having to piece everything together from scattered Discord messages and old forum lore.
If you are willing to learn, ask questions, and help the package succeed, there is a place for you here. UOAF is intentionally low-drama, low-ego, and high-accountability: we want to make demanding sims feel social, teachable, and worth sticking with.
That means serious fun, not roleplay. We do not care about fake ranks, mandatory ceremony, or wasting an hour on realism theatre before the mission starts. We care about people showing up prepared, respecting each other's time, and then executing hard with focus when the package steps.
We respect our members, their time, and their pace. We understand everyone has their own learning style, time available, and commitment level. No matter if you want to be a wingman and bomb tanks all day, or take the fate of a 20-ship package into your own hands, if you put in the effort, there's a place for you.
Modern air combat is hard. Gone are the days of lone aces: to accomplish the mission, you will need to work with the rest of the package. Keep an eye on your lead and practice mutual support. Help planning missions. Win as a team!
Day after day, we try to learn a little bit more on the fascinating and mind-blowingly complicated world of aviation, and we love talking about it. Whether it's about the latest Russian ADS, the best profile to attack an airfield, or what fuze settings work best for cluster munitions, you'll find something to chew on.
No one is ever done learning, and teaching is the best way to cement knowledge. We want to do it better, faster, and safer; whenever we can, we like to debrief our events thoroughly, so stick around and learn with us. We also try our best to collect data from each event to have a solid understanding of our playerbase and to improve the experience for all involved.
Our calendar is designed to give new players ways in without watering down the main events. Training nights, pickup flights, and the Codex all feed into confident BMS Saturdays and DCS Sundays.
Saturday is where the big rhythm lives: planned BMS sorties inside ongoing campaigns, with package briefs, flight briefs, execution, and debriefs that carry real continuity from week to week.
Friday at 1800z is the easiest low-pressure way to plug in. It is where people debug setups, shake off rust, try alternate theatres, and get comfortable before the weekend.
Not everyone can make the headline events. The pickup flow exists so members can ping roles, spin up ad-hoc flights, and get flying help or a quick check ride without waiting for the next weekend.
Sunday gives DCS players a real home too. The goal is not “maybe we also touch DCS sometimes”; it is a clear, repeatable runway into regular DCS flying with the same community standards.
Monday at 1800z is our most newcomer-friendly slot. If you need hands-on setup help, want someone to watch your startup, or need guided practice, this is the best place to begin.
The Codex is the shared operating manual for the squadron. It now has a dedicated new-player entry page so people can start with the right reading path instead of getting buried in admin details.
UOAF has a bigger builder streak than most sim communities. Alongside regular pilots and mission leads, we have developers, technical tinkerers, tutorial makers, and contributors who keep turning squadron problems into public tools, fixes, and content.
That work ranges from BMS infrastructure and dedicated-server improvements to theatres, overlays, comms experiments, utilities, and open-source projects published through our GitHub organization.
People in the community have contributed to things like BMS lobby and dedicated-server work, VR quality-of-life improvements, no-render server workflows before they were mainstream, and utilities for weather handling and Tacview streamlining.
We have built and supported theatres, flown long-form 80s campaign variants, and pushed projects like OpenRadar for AWACS and GCI use cases, OpenFreq for radio ideas, and DCS-side experimentation like Project Tauntaun.
The same community that runs 30+ player BMS events also writes guides, records tutorials, shares planning techniques, and keeps an active meme-heavy social culture that still snaps into disciplined execution when the event starts.
Join the Discord, read the new-player guide, and use the BMS or DCS path that matches what you want to fly.
Meet the community and get pointed to the right channels
The Discord is the front door. Say hello, grab the right roles, and let people know whether you want BMS, DCS, or help getting set up.
Start with SOPs, then branch into BMS or DCS
The new-player page is the cleanest route through the Codex. It tells you what everyone reads, what BMS players need next, and what DCS players should open after that.
Use the sim-specific requirements, then show up for help
Use Monday training, Friday night flights, or the pickup flow to get hands-on help. The goal is to arrive at the main weekend events already confident in the basics.